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 Post subject: Thanks TAP Team!
PostPosted: Sat May 29, 2010 4:02 pm 
Slave
Joined: Sun Mar 07, 2010 12:26 pm
Posts: 2
Hi everybody!
I had fixed the e3_phystown map into TAP Binary (Scripts, Models and more).

media stuff...
ImageImageImageImageImageImageImageImageImageImageImageImage

Please also take note of my YouTube channel :)

I thank you for your work ;)


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 Post subject: Re: Thanks TAP Team!
PostPosted: Sat May 29, 2010 5:20 pm 
Team Member
Joined: Sat Nov 07, 2009 3:25 am
Posts: 63
This made my day! Thank you for the pictures aiz0. :)

We hope that release 2 will knock your socks off. Great work!

Let me ask you a question, how long have you been mapping?


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 Post subject: Re: Thanks TAP Team!
PostPosted: Sat May 29, 2010 7:36 pm 
Slave
Joined: Sun Mar 07, 2010 12:26 pm
Posts: 2
Many thanks ynh! ;)

I'm interested in Half-Life modding are six years, in the time I could collect a lot experience.
For this work 7-10 days...


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 Post subject: Re: Thanks TAP Team!
PostPosted: Sat May 29, 2010 8:28 pm 
Team Member
Joined: Sat Nov 07, 2009 3:25 am
Posts: 63
aiz0 wrote:
Many thanks ynh! ;)

I'm interested in Half-Life modding are six years, in the time I could collect a lot experience.
For this work 7-10 days...


Check your private messages ;)


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 Post subject: Re: Thanks TAP Team!
PostPosted: Sun May 30, 2010 11:06 am 
Slave
Joined: Mon Nov 23, 2009 7:28 pm
Posts: 10
I would have worked a bit on the lightmap scales.

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